New SimCity BuildIt suggestions, Techniques & techniques


SimCity BuildIt provides plenty of challenges for players who enjoy city-building and resource-collecting games. These Tips, simcity buildit hack as well as Strategies can help burgeoning metropolis-organizers out by making sure their city’s starting foundation is as solid as possible.

Plan Ahead

Every time you set a residential zone at SimCity BuildIt, remember that if the zone is not covered by the necessary city services, the construction will ultimately become abandoned and will not generate any tax income for you. That is awful.

As you put fire stations, police stations, and so forth, pay attention to their area of effect. You would like to get the best coverage possible, so placing a fire station right in the corner of your city zone isn’t the smartest move, since the fire station’s area of impact will be overflowing into the deadzone, where you can not construct.

Also, remember that factories and service buildings do not have to be covered by firefighter/police/etc. protection. Notice how in the picture above I’ve positioned my two fire stations to blanket the residential areas, but left the industrial structures (bottom left) well from the zone.

Sell Your Excess

Your factories should always be working. As you perform, queue up a few of the resources together with the quicker turn-around, and until you leave the video game to go do something else, then queue up a few of the tools that require prolonged amounts of time to make.

Occasionally thought bubbles pop up with a golden coin in them. If they are popped, a city informant informs you of the potential to sell your resources for a few coins. Unless the deal is really weak, it is best to always sell the lower-tier tools, as you can always get them back in a couple of minutes with the factories anyhow.

There is absolutely no cost to up-rooting a residential area and plopping it down into another acceptable location. Same goes factories and city services such as government buildings and power plants. There is also no charge for paving streets.

With this in mind, it can make getting from a poorly-planned scenario super easy: simply extend the street out and fold it around, or simply drag it into a dead-end. Then proceed the buildings you will need to move from the way to the freshly-paved street, then rotate the structures and out as needed.

The Path to Nowhere Success

Dead-ends are your friends in SimCity BuildIt.

Look at my city in the picture above; notice that extending from the northeastern side of my city is a long street all alone? At the end of that road is the sewer plants which keep my city smelling fresh. They themselves smell awful, which is the reason why they are all the way up there.

Because streets are free, there’s absolutely no reason why you shouldn’t keep those stinky buildings (factories included) away from your own residents as possible. While their place comes with an area-of-effect stink-zone, their services supplied do not. As long as they are connected to the street, they’ll service the city, no matter how far out you put them.

Expand With Caution

I discovered I was always getting access to more residential areas than I could encourage. Sure I could plop down buildings alongside new streets…but I lacked the financing to support those houses with utilities and services.

After a little, I realized that’s ok, and I focused my efforts on improving what I had.

Resist the temptation to fill your entire map with buildings and streets. Concentrate on some of the map to start with, or you’ll only be extending your resources too thin and will have trouble making much progress. Remember, the larger the building is, the more people are able to live inside, and all those people are going to pay taxes.